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Studio Profile

Hello Games and the Guildford Indie Studio Tradition — Making Games Is Fun

A third-person profile of Hello Games — the Guildford studio behind No Man's Sky — and the longer arc of small-team game development in Surrey.

By Editorial Published 9 min read

Hello Games is a small independent game studio based in Guildford, Surrey. The company was founded in 2008 by Sean Murray, Grant Duncan, Ryan Doyle, and David Ream, four former employees of larger UK studios who left to work on smaller, self-published titles. Hello Games is best known as the developer of No Man’s Sky, the procedurally generated space exploration game that launched in 2016 and has been continuously expanded since.

The studio sits inside a recognisable lineage. Guildford has been a quiet but consistent presence in UK game development for more than two decades, hosting Bullfrog, Lionhead, Criterion, Media Molecule, and a network of contractors who circulate between them. Hello Games’ founders came from this network. Their decision to set up independently — rather than join another mid-size studio — is part of a wider pattern of Guildford-based developers founding smaller, self-funded teams after the closure of Bullfrog (2001) and the dispersal of Lionhead (2016).

The studio’s origins

The four founders worked together at Criterion on the Burnout series before Sean Murray and Ryan Doyle moved on to Realtime Worlds, where they worked on APB. The decision to leave and form Hello Games was reportedly motivated by a desire to work at a smaller scale and to retain creative control of the projects they shipped. The studio was self-funded in its early years, with the founders using their savings to cover initial costs.

The studio’s first releases were the Joe Danger games, a series of motorbike-based platformers initially launched on the PlayStation Network in 2010. Joe Danger sold well enough to fund the studio’s next project and, importantly, to retain the team’s independence. The studio has never accepted external equity investment, a position the founders have reiterated in interviews with publications including Eurogamer, The Guardian, and Edge.

No Man’s Sky and the procedural generation bet

No Man’s Sky was first shown publicly at the VGX awards in December 2013, two years before its eventual launch. The game’s premise — a procedurally generated universe of more than eighteen quintillion explorable planets — drew an unusual amount of attention for an independent project. Sony adopted the game as a flagship indie title for the PlayStation 4, and Sean Murray became one of the more visible UK developers of the mid-2010s through appearances on The Late Show with Stephen Colbert and high-profile demonstrations at E3.

The launch in August 2016 was difficult. Pre-release expectations had been amplified by extensive press coverage, and the released version of the game lacked features that players believed had been promised in earlier presentations. Reception was mixed at launch and increasingly negative in the weeks that followed. Hello Games went largely silent in public communications for several months after release, a pattern that became central to the studio’s later reputation.

The post-launch recovery

What followed is now part of the standard narrative of independent game development. Between late 2016 and 2024, Hello Games shipped more than thirty free major updates to No Man’s Sky, including Foundation, Pathfinder, Atlas Rises, Next, Visions, Beyond, Synthesis, Living Ship, Exo Mech, Desolation, Origins, Companions, Expeditions, Prisms, Frontiers, Sentinel, Outlaws, Endurance, Waypoint, Fractal, Interceptor, Singularity, Echoes, Omega, Orbital, Adrift, Worlds Part I, Aquarius, and Cross Save. Most of these updates were free to existing owners.

The recovery has been studied widely as a case of post-launch development extending well beyond the initial release. Industry analysts have cited No Man’s Sky in discussions of “live-service” games, even though the title does not operate on a live-service business model. Hello Games has continued to keep the studio small — fewer than thirty staff at most points during the recovery period — and has not expanded into a publisher role, despite the success of the game.

Light No Fire and the studio’s second project

In December 2023, Hello Games announced Light No Fire, the studio’s second major project, at The Game Awards. The reveal trailer presented a fantasy planetary survival game with a similar procedural-generation ambition. Public information about the project has remained limited; the studio has continued to focus most of its public communications on No Man’s Sky updates while Light No Fire development proceeds in the background.

The decision to retain a small team while working on two projects of substantial scope is, in industry terms, unusual. Most studios that ship a game of No Man’s Sky’s scale either grow significantly, accept publisher investment, or both. Hello Games’ continued independence and stable headcount is part of why the studio is consistently cited in conversations about sustainable UK indie game development.

The Guildford context

Hello Games does not exist in isolation. The Guildford studio cluster is one of the most consistent contributors to UK game development per square mile. Studios with active offices or recent histories in the area include Media Molecule, Criterion, Supermassive Games, Roll7 (relocated), and a range of smaller teams founded by former Bullfrog and Lionhead employees. The University of Surrey runs game-development pathways that feed into the local talent pool, and the area benefits from London proximity without London office costs.

The cluster has historically been associated with technically ambitious, single-game studios — the Black & White, Fable, LittleBigPlanet, and Burnout lineages all trace back to Guildford. Hello Games’ position within that cluster is part of why the studio has been treated, in much of the press coverage since 2016, as more than just the team behind a single difficult launch.

Frequently Asked Questions

Where is Hello Games based? Hello Games is based in Guildford, Surrey, in the United Kingdom. The studio has remained in Guildford since its founding in 2008 and has not expanded to additional offices.

Who founded Hello Games? Hello Games was founded in 2008 by Sean Murray, Grant Duncan, Ryan Doyle, and David Ream. All four founders had previously worked at larger UK studios, most notably Criterion Games and Realtime Worlds.

Is Hello Games owned by a larger publisher? No. Hello Games has remained independent since its founding and has not accepted publisher equity. Sony adopted No Man’s Sky as a flagship indie title for the PlayStation 4, but this was a distribution arrangement rather than an acquisition.

How many people work at Hello Games? The studio has consistently kept its headcount small. Public reporting has placed the team at fewer than thirty staff for most of the period since No Man’s Sky launched, even as the game’s scope has expanded.

What is the relationship between Hello Games and No Man’s Sky’s launch reception? No Man’s Sky launched in August 2016 to mixed and increasingly negative reviews. Hello Games subsequently shipped multiple years of free major updates that expanded the game substantially. The contrast between the launch reception and the long-term update record is a frequent subject of industry analysis.

What is Light No Fire? Light No Fire is Hello Games’ second major project, announced in December 2023 at The Game Awards. Public information about the project has remained limited since the initial reveal, in keeping with the studio’s general pattern of restrained public communication.

Has Hello Games released any games other than No Man’s Sky? Yes. Before No Man’s Sky, Hello Games developed and released the Joe Danger series, a set of motorbike-based platformer games published on PlayStation Network, Xbox Live Arcade, and PC platforms.

Is Making Games Is Fun affiliated with Hello Games? No. This site is an independent editorial publication. It is not affiliated with Hello Games, Sean Murray, the original MGIF photo-essay project, or any other studio profiled in editorial pieces.

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